![]() ![]() One important thing you likely already know - your last keyframe should actually be one frame PAST the end of your loop, to avoid a pause. If you have the ability (in terms of allowable file size), you can make the loop longer, giving yourself more leeway, or let some elements loop 2x in the time others only loop once. Getting things to all line up at the same loop, without looking like they're all moving at the same speed. Since you're just worrying about the loop, it saves you a lot of wasted preview time. Yes, using expressions can make that trickier! A trick I've found to help find those perfect loop points is to drop your comp into another comp, and get that end/start lined up like this. The floating ball and waving plants - you just need to dial those in so they match the loop length. Since your wiggled elements (spiky plants) are lower-frame-rate, I wouldn't stress about those - the jumpiness hides any loop issues, to my eye. ![]() It looks to me like you just need to sync things up. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |